
Sculpting the Blender Way
Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
Key Features- Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
- Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly
- Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
- Configure your graphics tablet for use in 3D sculpting
- Set up Blender’s user interface for sculpting
- Understand the core Blender sculpting workflows
- Familiarize yourself with Blender’s basic sculpting brushes
- Customize brushes for more advanced workflows
- Explore high-resolution details with brush alphas and Multiresolution
- Try out the all-new Cloth brush
- Render your finished artwork for and make it portfolio-ready
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Auteur | | Xury Greer |
Taal | | Engels |
Type | | E-book |
Categorie | | Computers & Informatica |