e-Learning and the Science of Instruction
Use the latest e-learning research to improve your digital instructional materials
The newly released Fifth Edition of e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning is an evidence-based guide to effective digital instruction including self-study tutorials, virtual classrooms, video-based instruction, learning games, simulations, and immersive virtual environments. Written by an internationally recognized multimedia researcher and an expert in workforce learning, the guidelines in this book are based on valid research evidence and grounded in the science of learning. They will help you evaluate, design, and develop effective digital learning environments.
You will read evidence, psychological theory, and examples regarding how to:
- Incorporate still and animated graphics
- Promote productive engagement
- Avoid counterproductive content that degrades learning
- Leverage techniques for online collaborative learning
- Design learning games
- Build thinking skills in online lessons
- Design video-based instruction
- Decide when and how to use immersive virtual environments
Perfect for online course creators and evaluators, virtual classroom instructors, and workforce learning professionals, e-Learning and the Science of Instruction bridges the gap between current research findings about instructional methods that promote learning and practical decisions in design and development of digital learning solutions.
Improve the quality of your eLearning materials with evidence-based guidelines
e-Learning and the Science of Instruction, 5th Edition: Proven Guidelines for Consumers and Designers of Multimedia Learning helps practitioners apply evidence-based principles to the design, development, and selection of digital instructional and training materials. This book goes beyond instructional design advice, providing actionable ideas and multimedia examples based on recent research findings. You will learn how to put evidence into practice, with proven e-learning design and development guidelines.
During the pandemic, e-learning assumed a much greater role as an instructional delivery medium, especially with virtual classrooms using tools such as Zoom and MS Teams. The combination of new technological functionality, increases in a remote workforce, and new research findings have led to gaps regarding how to leverage digital learning most effectively. This book explains what instructional designers, multimedia developers, and e-learning consumers need to know to maximize the potential of their e-learning resources. In addition to guidelines regarding use of graphics, audio, text, engagement techniques and collaborative online learning, this new edition covers video-based instruction, digital games, and immersive virtual reality-, showing you when and how to utilize these tools effectively.
- Discover the latest research findings about how people learn—and how they learn best online
- Build instructional materials, including video instruction, digital games, and immersive VR experiences, that empower learners to succeed
- Get ideas and inspiration for engaging learners in synchronous and asynchronous environments
- See concrete examples of how research evidence in instructional design can be applied in practice
- Apply evidence regarding how best to leverage collaborative online learning
e-Learning and the Science of Instruction is a valuable resource for students and practitioners who need to design, develop, and select effective eLearning and virtual training materials.
Auteur | | Ruth C. Clark |
Taal | | Engels |
Type | | Hardcover |
Categorie | | Onderwijs & Didactiek |