Introduction to 3D Game Programming With DirectX 12
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Auteur | | Frank Luna |
Taal | | Engels |
Type | | Paperback |
Categorie | | Computers & Informatica |