
3D Graphics Rendering Cookbook
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes
Key Features- Learn to integrate modern rendering techniques into a single performant 3D rendering engine
- Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods
- Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL
- Improve the performance of legacy OpenGL applications
- Manage a substantial amount of content in real-time 3D rendering engines
- Discover how to debug and profile graphics applications
- Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
- Integrate various rendering techniques into a single application
- Find out how to develop Vulkan applications
- Implement a physically based rendering pipeline from scratch
- Integrate a physics library with your rendering engine
This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.
Auteur | | Sergey Kosarevsky |
Taal | | Engels |
Type | | E-book |
Categorie | | Computers & Informatica |