
Learning C# by Developing Games with Unity
Learn C\# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C\# programmers and Harrison Ferrone.
Key Features- Develop a strong foundation of programming concepts and the C\# language
- Become confident with Unity fundamentals and features in line with Unity 2023
- Build a playable game prototype in Unity—a working first-person shooter game prototype
- Understanding programming fundamentals by breaking them down into their basic parts
- Comprehensive explanations with sample codes of object-oriented programming and how it applies to C\#
- Follow simple steps and examples to create and implement C\# scripts in Unity
- Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
- Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
- Create basic game mechanics such as player controllers and shooting projectiles using C\#
- Become familiar with stacks, queues, exceptions, error handling, and other core C\# concepts
- Learn how to handle text, XML, and JSON data to save and load your game data
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C\# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Auteur | | Harrison Ferrone |
Taal | | Engels |
Type | | E-book |
Categorie | | Computers & Informatica |