Unreal Engine 5 Character Creation, Animation, and Cinematics
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color
Key Features- Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
- Create hand-keyed animations and clean up motion capture natively in Unreal Engine
- Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs
- Create, customize, and use a MetaHuman in a cinematic scene in UE5
- Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
- Use Nanite with Quixel Megascans assets to build 3D movie sets
- Rig and animate characters and 3D assets inside UE5 using Control Rig tools
- Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
- Light your 3D movie set using Lumen lighting in UE5
This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Auteur | | Henk Venter |
Taal | | Engels |
Type | | E-book |
Categorie | | Computers & Informatica |