Learning GDScript by Developing a Game with Godot 4
Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide
Key Features- Learn the fundamentals of programming as you write GDScript 2.0
- Explore the world of GDScript 2.0 with this comprehensive introduction to the language
- Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
- Purchase of the print or Kindle book includes a free PDF eBook
- Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
- Harness Godot 4's integrated physics engine to control and manipulate in-game objects
- Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
- Master the art of processing input from various sources for enhanced interactivity
- Extend the reach of your game by learning how to export it to multiple platforms
- Incorporate simple multiplayer functionality for a dynamic gaming experience
This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.
Auteur | | Sander Vanhove |
Taal | | Engels |
Type | | E-book |
Categorie | |