Learning C# by Developing Games with Unity 2020
Key Features
- Understand C\# programming basics, terminology, and coding best practices
- Put your knowledge of C\# concepts into practice by building a fun and playable game
- Come away with a clear direction for taking your C\# programming and Unity game development skills to the next level
Book DescriptionOver the years, the Learning C\# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C\#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C\# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C\# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C\# language, you’ll learn the core concepts of programming in C\#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C\# programming, you’ll enter the world of Unity game development and discover how you can create C\# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C\# skills to the next level. By the end of this book, you’ll be able to leverage the C\# language to build your own real-world Unity game development projects. What you will learn
- Discover easy-to-follow steps and examples for learning C\# programming fundamentals
- Get to grips with creating and implementing scripts in Unity
- Create basic game mechanics such as player controllers and shooting projectiles using C\#
- Understand the concepts of interfaces and abstract classes
- Leverage the power of the latest C\# features to solve complex programming problems
- Become familiar with stacks, queues, exceptions, error handling, and other core C\# concepts
- Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
Who this book is for
If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C\# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Auteur | | Harrison Ferrone |
Taal | | Engels |
Type | | E-book |
Categorie | | Vrije tijd & Hobby |
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