
Learn OpenGL
This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.
Auteur | | Frahaan Hussain |
Taal | | Engels |
Type | | Paperback |
Categorie | | Computers & Informatica |