Assassin's Creed
An officially licensed guide to the exciting historical destinations and ancient battlegrounds of Ubisoft&;s Assassin&;s Creed series
Meticulously re-created historical sites are a staple of the bestselling Assassin&;s Creed series&;and, in fact, are one of the main draws of Ubisoft&;s all-time bestselling property. Each new game transports gamers to a different era and locale, beginning with Jerusalem in the time of the Crusades and going on to explore Renaissance-era Italy, colonial America, Paris during the French Revolution, 19th-century London, and ancient Greece and Egypt. Assassin&;s Creed has provided a means to walk through the past and experience world history in a firsthand, immersive way.
In Assassin&;s Creed: Atlas, previously unpublished maps, diagrams, and drawings illuminate all of the lands of antiquity featured across the series that have defined both real-world history and the games themselves. Throughout, gaming journalist Guillaume Delalande expands on Assassin's Creed&;s fascinating lore and reflects on the critical moments that gamers experienced in these locations.
Meticulously re-created historical sites are a staple of the bestselling Assassin&;s Creed series&;and, in fact, are one of the main draws of Ubisoft&;s all-time bestselling property. Each new game transports gamers to a different era and locale, beginning with Jerusalem in the time of the Crusades and going on to explore Renaissance-era Italy, colonial America, Paris during the French Revolution, 19th-century London, and ancient Greece and Egypt. Assassin&;s Creed has provided a means to walk through the past and experience world history in a firsthand, immersive way.
In Assassin&;s Creed: Atlas, previously unpublished maps, diagrams, and drawings illuminate all of the lands of antiquity featured across the series that have defined both real-world history and the games themselves. Throughout, gaming journalist Guillaume Delalande expands on Assassin's Creed&;s fascinating lore and reflects on the critical moments that gamers experienced in these locations.
Auteur | | Guillaume Delalande |
Taal | | Engels |
Type | | Hardcover |
Categorie | | Computers & Informatica |