Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.


Auteur | Tomas Akenine-Moller
Taal | Engels
Type | E-book
Categorie | Kunst & Fotografie

bol logo

Kijk verder

Boekomslag voor ISBN: 9781138627000
Boekomslag voor ISBN: 9781138035454
Boekomslag voor ISBN: 9780321228321
Boekomslag voor ISBN: 9780128006450
Boekomslag voor ISBN: 9780262374033
Boekomslag voor ISBN: 9780321399526


Boekn ©