Principles of Game Audio and Sound Design
A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Auteur | | Jean-Luc Sinclair |
Taal | | Engels |
Type | | Paperback |
Categorie | | Kunst & Fotografie |