Procedural Storytelling in Game Design
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Auteur | | |
Taal | | Engels |
Type | | Paperback |
Categorie | | Computers & Informatica |