AI for Games, Third Edition

AI for Games, Third Edition

Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.





AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI.

The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.

This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.


Auteur | Ian Millington
Taal | Engels
Type | Paperback
Categorie | Computers & Informatica

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