A Playful Production Process
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finishfrom conceptualizing and designing to building, playtesting, and iteratingwhile avoiding the uncontrolled overwork known among developers as crunch. Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phasesideation, preproduction, full production, and post-productionthat give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finishfrom conceptualizing and designing to building, playtesting, and iteratingwhile avoiding the uncontrolled overwork known among developers as crunch. Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phasesideation, preproduction, full production, and post-productionthat give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
Auteur | | Richard Lemarchand |
Taal | | Engels |
Type | | Hardcover |
Categorie | | Mens & Maatschappij |