Game Development Guide For Beginners
Are you a beginner who'd like to know how to program video games?
Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity's serialization system.
This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.
Inside this book, you'll discover:
- A comprehensive introduction to gaming, the languages, game engines, and what you'll be using to develop your games.
- A step-by-step and easy guide to installing the best software and how you can use it to create a new project, even if you're a beginner!
- How to create, compile, and work in scripts using compelling techniques that every good game developer knows and lives by.
- HelloWorld and C\# template structures that you can start using immediately to create interactivity between classes, expressions, and the practical methods that are essential to your coding career.
- An extensive three-part guide to building successful games which includes creating the perfect scene, using the best game mechanics, and including a UI and essential final touches.
If you're a developer, programmer, hobbyist, or anyone who wants to get started with C\# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Auteur | | Maximo Frank |
Taal | | Engels |
Type | | E-book |
Categorie | |